![]() There are team rivalries, there are driver rivalries, there are constant accusations of cheating, there is constant cheating, there are protests and penalties that can make or break an entire season, and there is a lot, a WHOLE lot, of money at stake. As with many top-tier sports, Formula 1 is more of a lifestyle than it is a racing series. It is important to know that the full Formula 1 experience is far more than simply a collection of races. To cut to the chase, while there are still many aspects that are arcade-ish in that they simplify things for the player, there are others where the F1 series actually does more to provide a feel for the entirety of the F1 racing experience than the most sophisticated driving simulator.ĭigging deeper, I must now expound on that statement as well. ![]() ![]() Codemaster’s F1 series has always lived in that gray area to some degree, but has incrementally moved from leaning-arcade to leaning-simulation over the history of its annual releases. There has always been, and always will be, a gray area sitting between obvious arcade-style games on one end of the spectrum and very high-fidelity simulations on the other. I suppose I should elaborate on that statement as I can hear the howls of protest from the iRacing set from here. Note that I use the word “simulation” advisedly early iterations in the series could more aptly have been described as “games,” but arguably Codemasters has earned a qualified entry into the realm of simulations with F1 2012. For the last few years, though, the mid-season has also been marked by a new annual event: the newest release in Codemaster’s F1 201* series of Formula 1 simulations. Just over halfway through any given year’s Formula 1 season means just one thing: it is the start of “Silly Season,” the time during which rumors of driver team changes and contract negotiations fly through the air like so much pollen.
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